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Changed the location of shader folder due to compilation failure and updated the macro call and function parameter to make it run on 4.20
ISM converted to HISM as the editor was crashing when ISM was used due to MarkRenderStateDirty() but the fishes flicker alot
EvoPulseGaming
approved these changes
Feb 13, 2020
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The macro calls were changed and ISM causing editor crash are resolved and the project now works in UE4.20